Thursday, November 28, 2013

Assignment #5: "Memes" and Diffusion of Internet Trends

Avery Sebastian


Assignment 5: The Cinnamon Challenge

The Cinnamon Challenge started in 2001 and hit its peak of popularity in 2011. The challenge became an interesting phenomenon because it was a popular dare game that involves attempting to swallow a tablespoon of cinnamon without vomiting or inhaling the powder. The game became well known for its extreme difficulty as thousands of videos with people attempting the challenge have been uploaded onto YouTube.

            The meme was created by Michael Buffington and played by Erik Goodlad on the Buffington’s blog in 2001. The earliest YouTube video of the Cinnamon Challenge began in 2006, titled “Pipe Attempts the Cinnamon Challenge”. The challenge is: in one mouthful, consume a tablespoon of McCormick Brand Ground Cinnamon without spitting it out or vomitting.

            Search queries began to peak in October 2007 which corresponded with YouTube videos that accumulated the most views ever in 2011, with over 1 million. The phenomenon saw its largest resurgent in late 2011 when Anna Diaz recorded a video of herself attempting the challenge, which was uploaded via YouTube on December 14th, 2011. This video that she uploaded received over 3.9 million views in the first two months of existence. The video was also covered by numerous Internet culture blogs and imitated by other YouTubers in the following weeks. The Cinnamon Challenge became more popular as several news programs created the controversy saying that the game is the newest teen fad that parents should advise from their children.
           
            The establishment of this controversy led to the Cinnamon Challenge fame. Yahoo Answers began to create Discussion and Q&A threads regarding the subject, Wikipedia developed a article of “Cinnamon” that contains a subsection on the phenomenon. Several Facebook fan pages were established and CinnamonChallenge.com(5,500 likes) was created which led to the Urban Dictionary having a definition entry for the Cinnamon Challenge created on May 21st, 2008. Recently, there has been a couple of challenges emerge from the Cinnamon Challenge. Those challenges are: The Wasabi Challenge, The Habanero Pepper Challenge, Chili Powder Challenge, Sprite and Banana Challenge, and the Vinegar Challenge.

            YouTube features over 30,000 videos of teens and others embarking on the Cinnamon challenge, usually only to end up choking, coughing, gasping, and spitting out the cinnamon. Some popular videos are:
-http://www.youtube.com/watch?v=EdM_u5y5m5A Anna Diaz Cinnamon Challenge 10M views
-http://www.youtube.com/watch?v=Cyk7utV_D2I Glozell Cinnamon Challenge 34M views
-  http://www.youtube.com/watch?v=aZcf5qelq54 Kim Kardashian Cinnamon Challenge 320K views
-   http://www.youtube.com/watch?v=QhogNOW3pAM Slingshot Ride Challenge 23K views




Anna Gaia
Assignment 5: "Kim Jong-Un Looking at Things" 

The “Kim Jong-Un Looking at Things” meme originated from the “Kim Jong-Il Looking at Things” meme, which began on October 28th 2010 with a blog on tumblr (http://kimjongillookingatthings.tumblr.com/) showing photographs of the North Korean leader looking at things during inspection processes. Around one month later, on December 2nd 2010, it became popular after being mentioned more than once on Reddit. Soon after, the images appeared and/or were mentioned on other forums and the mainstream media, such as MSNBC and NPR. All photos were taken by the Korean Central News Agency, which publishes propaganda promoting the leader’s image and the state ideology. After Kim Jong-Il passed away in December 2011 a new blog featuring the leader’s son (and new leader), “Kim Jong-Un Looking at Things” was born (http://kimjongunlookingatthings.tumblr.com/).
Hence, the Kim Jong-Un meme was immediately popular because the process of gaining recognition had already occurred through the original meme.  “Kim Jong-Un looking at things” has been popular from December 2011 until now, and achieved its peak in popularity, as shown on Google Trends, with a maximum value of 100 in April 2013. At the moment, the meme’s popularity has diminished, showing a value of 6, as opposed to a value of 50 in the beginning (December 2011).  It is most popular in Germany, the United Kingdom, and the United States (in that order).
It is likely so popular because North Korea is discussed a considerable amount in the mainstream media given the country’s isolationist and dictatorial political situation and its human rights abuses. In particular the American media has voiced fears about North Korea possessing and utilizing nuclear weapons. It appears that this meme became famous because it mocks the absolute reverence expected of the North Koreans toward their leader by showing him doing something common to all classes of people, “looking at things.” The tumblr’s description/motto, “the dear respected leader likes to look at things, too”, clearly depicts this humorous mocking of the fact that the North Korean propaganda portrays the leader as a god.  The image below recognizes this mockery:
The majority of the material which appears when conducting a google search is pictures of Kim Jong-Un looking at random objects or people, such as this one from the original tumblr blog, which, like all other photos on the blog, has an accompanying caption at the bottom:
looking at packaged food
Aside from the original pictures, a new trend emerged of placing text on these originals, in particular in reference to Kim Jong-Un eating food, especially cake. They depict Kim Jong-Un as having an insatiable appetite. This may have more than one interpretation. For example, it may be a reference to the fact that in a country full of starving people the leader’s chubby appearance suggests he is living a life of excess. On the other hand, this could also be a more indirect allusion to the dictator’s hunger for power and control. The images below are examples of this trend:





Written by: Sissel-Merete Pedersen
I have chosen the Internet meme “planking”. This is an Internet meme because it is a trend on social websites. The trend started in Australia. The planking meme was most popular in 2011-12, but it has roots from 2006 when a facebook group played a game posting pictures with people playing the “Lying down game”. The term “planking” was created by Paul Carran in 2008. (http://www.google.com/trends/explore?hl=enUS#q=%22planking%22).
This Internet meme is based upon that a person has to lay horizontally with his/her arms close to the body and straight feet, and then the person has to take a picture and post it in a social website. In the picture below my aunt is planking in a hiking trail in beautiful Northern Norway. Facebook is often used to this purpose. Some persons have done this in unsecure places like in heights, on a bridge with cars crossing over etc. The police have made announcements that people have to think about their own security when they are doing this. Actually a 20 year old man died in Australia, because he felled down when he tried to plank on a rail in the seventh floor of a building.






James Cardenas

The “Imma Let You Finish” Internet meme gained popularity immediately after Kanye West’s outburst at the 2009 MTV Music Awards on September 13, 2009.  Where he interrupted Taylor Swift’s acceptance speech for Best Female Video saying, “Yo Taylor, I’m really happy for you, Imma let you finish but Beyonce had one of the best videos of all time…one of the best videos of all time!”  The event immediately attracted controversy amongst other celebrities and millions of fans of Taylor Swift and music alike.  Immediately following the airing of the MTV Music Awards, people expressed their entertainment and/or anger of his actions all over the internet.  Viewers began posting photos with Kanye West’s words altered in order to spoof his “Imma let you finish” rant (also known as a snowclone).  Kanye’s rant remained popular for many days following the MTV Music Awards and sites like 4chan, Twitter, and Tumblr were crowded with images including his newly formed snowclone.  The event remained popular well into 2013 and apparently encouraged other celebrities to steal awards from their fellow celebrities on a couple separate occasions between Kanye’s outburst and 2011.  This particular internet meme is still well known today and many celebrities find humor in reenacting variations of Kanye's actions at the 2009 MTV Awards.





 Camilla M. Borgan: Assignment # 5 – “MEMES” and diffusion of Internet trends 
PLANKING:
Planking is an activity where you are lying on your stomach with the face down and the hands along the side of the body and you must remain straight. The planking person can lie down in different places, some places that might can be dangerous to do planking on, or just weird places to plank.
The planking was first recorded in 1994 as a stunt called “Dead Guy”. But it was never aired, not before July 12, 2011 that the “planker” – Tom Green, tweeted the video that he made in 1994. In 1997 two boys started to lay down in public places – and they called it “The lying down game”. Ten years later their friends created a Facebook page where people could post the photos of people who were lying down. The term “planking” was used on a Facebook page in 2008 when the “game” appeared in Australia, and with media’s help like Facebook pages where the plankers could post their photos, this meme became a global phenomenon.
The Google insight search shows that the planking trend got its Internet peak in July 2011 and especially in the US, Australia and Philippines. Later has several memes emerged from planking, such as “Batmanning”, “Owling”, “Teapotting” and “Horsemanning”.
I think the reason why planking has become so popular, are that it is a very easy thing to do, you don’t need any equipment to do the act – the only thing you need is a camera, someone to take the picture and a funny place to do the planking at. The more dangerous or funny place the picture is taken, the more views or likes on social medias you will get.






Calvin Lu

“MissingNo”
MissingNo is a meme that originates from the Pokemon game series. In Pokemon Red and Blue versions, there is a glitch that results in meeting this weird looking pokemon. (See: http://i.imgur.com/YYh0xwZ.jpg ) Despite Nintendo's warning against encountering it, in 1999, players were discussing and sharing the secrets to meeting MissingNo. Despite originating in 1999, we can see from google trends ( http://i.imgur.com/OAyyV0a.png ) that searches for MissingNo have been increasing as of late. This could be due to the releases of the newer pokemon games, which have caused a surge of interest in pokemon, especially in America. There is a search for MissingNo in every new game that appears.
I think this meme was popularized because of the work involved to find MissingNo. Discovery of MissingNo almost acts as a “rite of passage” for die-hard pokemon fans. Especially finding the original MissingNo, acts sort of like “proof” of your status as a pokemon fan. MissingNo appears on clothing, drawings, and other merchandise. Buying / wearing / using this merchandise presents yourself as a pokemon fan.
https://mail.google.com/mail/u/0/images/cleardot.gif




Roselind Westbye: 
Assignment #5 - “Memes” and diffusion of Internet trends

I have chosen to look at the meme called: “Casually pepper spray everything cop”
This meme features a police officer by the name of John Pike, spraying pepper spray on the declaration of independence in front of the founding fathers. 
The meme originated from a YouTube video featuring the police officer spraying a group of occupy protesters at the university of California Davis in November 2011. The group of protesters was gathered on campus to protest as part of the occupied movement when they refused the police request to leave. The police officer took action by casually walking up and down the line of protesters spraying them with pepper spray. The comedy of the situation is that the police officer walks relaxed, just like he’s taking his dog for a walk, but at the same time soaking the unmoving students in the face with pepper spray.

The meme was first posted on the Tumbler blog called “It makes no sense” on November 20th 2011. That same day the meme received over 2 400 comments. Two days later nearly all-major US News Media sights picked up the meme. During the month of November the officer in question received more than 10 000 text messages and 17 000 e-mails with people commenting his actions.

I think this meme became so popular because it’s a humoristic way to look at police violence.  The officer is spraying pepper spray on the most important document confirming our freedom, and the meme creator is trying to show how the police officer disregards of our basic freedom.

This picture shows an alternative meme that expired out from the original meme with the comment: “Don’t mind me, just watering my hippies.


This is also an alternative meme that expired out of the original meme. This one features the police officer pepper spraying the president Thomas Jefferson, one of the greatest symbols of freedom, right in the face.




Friday, November 1, 2013

Assignment #3: Social Media Marketing Analysis

Assignment #3: Social media marketing analysis of M&M’s Facebook page by 
Camilla Monsen Borgan

I think the page is an interesting page because they offer discounts (if you click “like”, you get 15 % discounts), and they have a humorous graphic with cool pictures and videos. The videos shows new technological improvements or videos from stores openings that shows a lot of people trying the new machine who generate personal M&MS or people who are storming into the shop when it opens their doors at the very first time.
The page is interactive in the way there is a customer service portal. M&Ms let their fans participate on the page when they raise questions under pictures and let the fans write on the wall. There are just a few negative comments about the product on their Facebook page and these bad experiences about the product has M&M replied, so it is dialogue at this social environment. There are a lot of people who write “useless” comments on the page, which might is a little disrupting but these comments are not replied by M&M.
The page has lot of pictures, which show how delicious the chocolate are. The pictures have sometimes a text that asks questions to the fans about “Which color of the chocolate do you like best?” or “Which store do you prefer?”. That makes people with different views able to have conversations under the pictures.
When it comes to involve the fans more than just let them write on the wall or under pictures, has M&M created a game where fans can type in how many minutes they are using on Facebook, and convert this time into volunteering. M&M recommend the fans to spend this time in real life to do volunteering work and let the users know that M&M are a money giver to this action. With this game shows M&M their support to a voluntary organizations, and this is building up a positive view about M&M as a company. They ask their fans to post picture from their volunteer job into M&Ms own gallery, to involve them in the project and advertise them both as a nice company who support poor people and makes delicious chocolate.


Calvin Lu

This is the facebook page for the video game Skullgirls. While there are no premiums on the page given away for free, they are linking merchandise for you to buy. They have a consistent flow of merchandise through their “T-Shirt Tuesday” events, where they reveal a new T-Shirt design being sold every Tuesday. This generates content-flow, which causes people to come back to the facebook page every week to check what the new shirt is. Another source of new content is their “Fan-art Friday” event, where they feature art drawn by the fans every Friday. Not only is this content-flow, but both “T-Shirt Tuesday” and “Fan-Art Friday” are forms of user-generated content. The T-Shirts designs, as well as the featured art, are mostly all made by the games' fans.
The last weekly event that the makers of Skullgirls host is the weekly stream. Every week the developers head to a local restaurant/cafe and invite people to join them to play Skullgirls. For those fans who don't live in Los Angeles, the event is streamed online for all to watch. This calls for participation from the fans around the area, who are invited to come to the event. For all the other fans, they are invited to participate by tuning in to the stream. These fans not only participate by watching, but the stream service also allows them to chat with each other and the developers at the event in real-time. In a way, this is also a form of a customer service “portal,” where the fans can speak directly with the developers. Even on the facebook page, Skullgirls replies to comments made on their posts, creating dialogue between the game and the fans.


James Cardenas

By viewing the Back to the Roots commercial website it is clear that the company is doing an excellent job in marketing their product through social media. Immediately at first glance of the webpage users will notice the Facebook, Twitter, Instagram, and Pinterest icons.  This feature alone will make it easier for customers to share their involvement with the product over various social media platforms, which will consequently increase awareness of the product.  Back to the Roots allows site visitors to sign up for their newsletter and “Join their Community” which provides an opportunity for users to learn more about the product. The main design of the website puts customers in the spotlight and displays photos of customers who have shared their interest of the product through their Facebook pages and Instagram accounts.
            Back to the Roots also utilizes premiums in their marketing strategies.  They did this by announcing that they would donate free products to a school of their customers’ choice if they posted pictures on Facebook of them with Back to the Roots products.  The company also provides fundraising offers for those who are interested; where fundraisers can make profit from selling the Back to the Roots products. Finally, Back to the Roots also allow customers to tour their urban farm and see where the company produces its product increasing customer participation.  Back to the Roots is successful in using premiums and user-generate content along with other strategies to effectively market their product.


Sissel-Merete Pedersen

In this text I will do an analysis of Moods of Norway’s social media Facebook page:https://www.facebook.com/moodsofnorway?fref=ts. Moods of Norway is an international lifestyle design concept that combines a Norwegian heritage with international trends. They established in 2003. The company is known for using Norwegian heritage in all their products. They are using bright colors in their products and details in the pictures, and that reflects in their Facebook pages.
The first you see when you go to their Facebook page is their brand that is a tractor. All the pictures they have published are taken in Stryn, a small town in Norway. The pictures are colorful and entertaining so they give a good impression. It is only the administrators who can publish the pictures, but users can comment on them. They have links to their main webpage and Instagram. Users can also comment on events, advertisings and competitions. For participation it is not so much the users can do on the Facebook page. It is a campaign users can join to get 20 % discount on an online order. If the users do that they will receive updates and news on emails. The users can communicate with other users by commenting on pictures or events, but not directly with each other through portals. Users can ask for help or tips where to find products. The content flow on their Facebook page is ok. The administrators are publishing new collections and events almost two times a week. They are inviting users to participate by being members using emails to get updates on news and events. I think the administrations could make this page more entertaining since they have good pictures and stories they can use to make the Facebook page better. They had one competition for four month ago, so they could be better to offer competitions and free stuffs. They are good at creating events and invite people to come to their grand opening at shops with famous people, but this could be even more highlighted. I think the Facebook page could have been more effective by invented more things to do on their Facebook page and more user related activities.


Anna Gaia

The following paragraphs are an analysis of the effectiveness of social media marketing used by Build-a-Bear Workshop, a company which rather than simply selling already made stuffed animals, markets the experience of making your own custom “furry friend”, accessorizing it, and naming it (Your stuffed animal even receives a birth certificate.). Their Facebook page has much content which contributes to the effectiveness of their marketing.
Firstly, they often give premiums on a variety of different occasions: practically every holiday you could imagine, arrival of new merchandise, etc. For example, to celebrate International Internet Day Build-a-Bear gave its customers access to order their “entire holiday lineup” online a week before it became available in stores. In another instance, to advertise Halloween merchandise, they announced customers would get a free bag if they went to one of their stores between October 25th and 31st. For Boss’s Day customers were given access to a free E-card to send to their bosses. This also demonstrates that their marketing is not only targeted to children, but adults as well.  On a different occasion, they announced a random 40% discount on “Tabby Kitty.”
Build-a-Bear’s Facebook page is also highly participatory, as it includes events, games, and surveys for users. They often create donation events, as in the case of their post about “DonorsChoose.org”, a non-profit organization involved in education. They also frequently ask for customers’ opinions. For example, on the company’s birthday, customers were asked for suggestions as to what Build-a-Bear should wish for. On another occasion, they posted a survey to gather information on their customers’ preferences, such as favorite movies, TV shows, and other products. Another post included an invitation to play their new online game, “Bear Valley.”
Given that the page is highly participatory, there are many opportunities for user generated content. Build-a-Bear often asks users to submit photos of themselves posing with their “furry friend” or human friend.  The Facebook page is full of pictures of customers in Build-a-Bear stores. For Halloween they asked users to post pictures of themselves in their costumes and tag them as #halloweenbear. Another example is “Sweetest Day”, in which they posted, “Tell us who your sweeties are,” and customers responded with pictures of their loved ones (in many cases parents posting pictures of their little children).
The company provides a good customer service “portal”, by allowing open dialogue with customers. Not only do they utilize surveys, but they oftentimes post a question and allow customers to freely answer in the comments section. A great portion of their posts are dedicated to creating dialogue with customers, and users may respond via written word or image. They even find ways to make a simple task like posting a picture of their new merchandise interactive. For example, on more than one occasion they posted an image of the new stuffed animal models and announced, “Tag a friend you wanna make one with!” All customer commentaries are positive, which indicates that they feel satisfied with Build-a-Bear’s services.
Lastly, and importantly, the Build-a-Bear Workshop page exhibits good content flow. They update their materials regularly in order to produce an engaging environment for customers. In fact, they post new materials nearly every day.
All in all, their marketing strategies are highly effective and fit well with their friendly image and motto, “Where best friends are made.”  This Build-a-Bear ethic is clearly represented in their online presence. 


Roselind Westbye 

I have chosen to take a look at Nike´s Facebook-page. Nike is a company that truly understands the value of having an active social media profile. Over the last three years they have shifted around 40% of their traditional advertising efforts over to the new media platforms. Nike has even integrated social media in their new line of products, called Nike +.

The front page of Nike´s Facebook-page contains traditional news feed. The news feed is updated about 3-5 times a week. Nike lets other Facebook-users comment on stories in the newsfeed. A lot of the posts are so called inspirational advertising. This picture is an example.
 
Nike also has a cool running tutorial on their Facebook-page. You can choose four different running distances to train for, including a marathon, and the page will tell you how to best prepare for that run. The Nike Facebook page also has a traditional support forum, were users can ask questions about their products.

Nike uses their Facebook-page advertise the charity events, like the San Francisco Women's Marathon. This way they can reach a wider audience, and create awareness of their cause and mission.

The Nike Corporation spends about 800 million USD on non-traditional marketing every year. This helps them to take social media interaction to a whole new level. Measured by followers on Facebook, Nike are only beaten by Coca Cola, Disney and Red-bull. I feel that Nike is fairly successful in their social media work that includes their Facebook-page, which I found to be both impressive and helpful. 

Friday, October 4, 2013

Assignment #2: Analysis of an Online Crime

James Cardenas
The LulzSec Hackers are a group of young British men who were sentenced to time in prison for hacking into major global organizations such as the Central Intelligence Agency and the Federal Bureau of Investigation.  The young hackers (ages ranging from 18-26 years old) stole data and personal information such as emails and credit card material from millions of people.  The young hackers then proceeded to post the stolen information onto their website as well as file-sharing sites like PirateBay. Much of their theft and online crimes were done in the comfort of their own homes.  Stealing information and completing distributed denial of service attacks to crash websites was nothing more than a game to those involved; each of whom had a pseudonym to maintain their anonymity. 
In the case of the LulzSec hackers the young men involved Ryan Ackroyd, Jake Davis, Mustafa Al-Bassam and Ryan Cleary each had pseudonyms; Kayla, Topiary, tFlow, and Viral respectively.  This incites the idea that the LulzSec hackers may have been too caught up with their made up imaginary characters, that they failed to recognize the repercussions of their online actions.  Judge Deborah Taylor, who sentenced the hackers for their cyber crimes said, “What they considered a cyber game had in fact had real consequences.”  So young, naive, and unaware of what trouble they were actually getting into it’s likely that the main motivation behind their crimes was simply how far they could really go; that is, what level they could reach in this cyber game of theirs.  The hackers became detached from the real world and existed in a virtual world as Kayla, Topiary, tFlow, and Viral.  As these made up characters, the normal demands and responsibilities of the real world no longer inhibited their inclinations for committing a crime.  The LulzSec hacker’s actions were indeed stimulated by the online disinhibition effect and their behavior is most closely associated with having had a dissociative imagination.  


Camilla Monsen Borgan
The 23 years old Norwegian politician Tor J. Helleland hacked, in July 2013, into iCloud accounts to several girls in Norway. From their iCloud-accounts he stole naked pictures and posted them on porn sites. He was revealed by anotherNorwegian IT-expert, who used months to figure out his identity.
In this case, the most likely reason for disinhibition which motivated Mr. Helleland, seems to be dissociative anonymity. Tor Helleland has in an interview told that he became addicted to hacking girl’s accounts. The main reason why he did this, was because he wanted to show that he in fact could break into these accounts.  To get access to these iCloudaccounts, so no one could see him, he was altering his ID and changed the password from the girls' account, and he passed through the security questions, and linked this new password to his own email. 
The girls have said in an interview that they are scared over that he has monitored them. With an alternative to do online things without right ID, Mr. Helleland did not have to act like what he should in the real life.
This monitoring who none of the girls have seen, indicates that he pretend to be the girls. What he did, could not be related to him -who is an evidence for dissociative anonymity.


Calvin Lu's Internet Crime Report:

http://www.nytimes.com/2013/09/14/us/suicide-of-girl-after-bullying-raises-worries-on-web-sites.html?pagewanted=all&_r=0

In Miami, Florida, a 12-year old girl named Rebecca Sedwick committed suicide because of online harassment. Rebecca was cyber-bullied in one school for over a year by 15 middle schoolers. Her mother pulled her out of school and into a new one because the school didn't put a stop to it. While at her new school, however, Rebecca downloaded apps 
ask.fm and Kik and Voxer. Soon, the harassment began to return because of a boy Rebecca had dated for a while. She began to cut herself as people sent her hate-messages. Eventually she went to an abandoned Cemex plant nearby and killed herself.

I believe the main cause of this cyber-bullying is disinhibition by “dissociative imagination,” as Suler calls it in his article “The Online Disinhibition Effect.” Dissociative imagination refers to the feeling that what happens on the internet is not real and has no consequences on the real world. This causes people to be disinhibited because they feel more free to act however they want due to the perceived lack of consequences. The students who were sending Rebecca hate-messages asking her to kill herself would probably never have done so in a situation where they were face-to-face. The students probably knew what Rebecca looked like, and had probably talked to her before, so I felt that “solipsistic interjection” might not have been as applicable here. The bullies were probably disinhibited because they felt like their actions online followed a different set of rules. Online, everything might seem like a game, where social norms don't apply. What happens online might seem very distant from reality. I don't think they actually believed Rebecca would ever kill herself because of their hate-messages.



*      Assignment # 2
Sissel-Merete Pedersen
“Sorronto man arrested on cyber crimes charges”
Bobby Moffitt was a 23 year old man living in Sorrento. He pretended that he was 17 years old on a social networking site. A part of his ID was hidden since he lied about his age to a girl under 16 years old. They physically meet and they started a sexual relationship. The age of consent in Orlando, Florida is 18. How the girl discovered the fake age of this man is not written in the article, but she found out and Bobby Moffitt got punished. He had to go to prison and had to pay compensation to the girl.
Bobby Moffitt used a fake age and lied to the girl that he was 17 instead of 23. John Suler (2004) explains that if a person use a fake ID or hide something of their ID they are using a dissociative anonymity. When people are online some persons are acting and doing thinks they never would do in real life. This is called disinhibition. Bobby Moffitt would probably not lie about his age to this girl in real life, facing her face to face.
Suler (2004) also explains that dissociative imagination is when people online are thinking that if they do something on the internet, it is not real and it has no consequences. I think Bobby Moffitt thought that since he lied to this girl about his age online, it did not matter that he was 23 in real life. Since he was hiding some of his identity to this girl it was not him in real person and it would not have any consequences. This man and girl met in real person and started a sexual relationship and he also sent her some inappropriate pictures online.
I think that Bobby Moffitt had bad confidence. Online he could be invisible and act that he was someone else. Most likely he would not have lied to someone in real person the first time they met saying he was 17. Online Bobby Moffitt was invisible and he did not need to worry about his looks. He got positive responses from this girl, and she believed that he was 17. He could meet this girl being another person then himself since he lied about his age. The girl was the victim in this case. She felled in love with this guy and had sex with him. Fortunately this guy got couth and punished with prison and payment. Hopefully he now understands how much he has hurt this girl. Her life will be affected of these incidences the rest of her life.
Recourse:
Suler, John "The Online Disinhibition Effect" CyberPsychology and Behavior vol.7 no.3,
2004


Rubal Sekhon
Citadel named botnet operator steals $500 Million from bank accounts worldwide in the last 18 months. Pirated copies of Windows software are corrupted by packaging the botnets with the software and forcing individual computers to run the bots that are controlled by servers operated by hackers. This specific program (Citadel) was probably running in Ukriane as the program was set-up to not attack PCs in Russia. Microsot partnered with the FBI to shut down 455 Data centers that were operating in this ring but have not found any people responsible. The banks usually reimburse customers for their losses in such cases, but the article reports that business customers may have to absorb the losses themselves.


These crimes were committed due to disinhibition caused by invisibility. Invisibility of the perpetrators because the hackers are smart and can't be traced via their programs (bots). Invisibility of the infected computers and their owners that are running the bots and suffering. Invisibility of the people losing their money because they are just seen as bank accounts in numbers from various large institutions. Solipsistic Introjections also plays in with the disinhibition due to invisibility as it records people in a text form, both IP addresses of infected computers and serial numbers of bank accounts that are stolen from. Yet, the consequences of receiving the stolen money and the danger of getting caught and being punished for the crime are very real.


Anna Gaia: "U.S. indicts hackers in biggest cyber fraud case in history" 

In the largest cybercrime case in US history, five men have been charged with hacking and credit card fraud amounting to a loss of over $300 million for the companies involved. Prosecutors approximate that the group of five Russian and Ukrainian men stole at least 160 million payment card numbers. The five combined their different tasks: Vladimir Drinkman and Alexandr Kalinin hacked into networks, Roman Kotov mined the networks for data, and Mikhail Rytikov provided anonymous web-hosting services to hide their activities. Two of the suspects are currently in custody. The men sold payment card numbers to resellers, who then sold them on online forums or to “cashers.” In order to hide their activities they disabled their victims’ anti-virus software and stored data on various anonymous hacking platforms. While many of these breaches have previously been reported, the security breach against Nasdaq OMX Group has just come to light. A source stated that the hackers created their own landing page on the Nasdaq website, “where users were directed when they wanted to change their passwords.” The other breaches include the theft of over 130 million credit card numbers from Heartland Payment Systems Inc., 30 million payment card numbers from British payment processor Commidea Ltd, and 800,000 card numbers from Visa Inc.'s licensee Visa Jordan. Other targeted corporations include J.C. Penney Co, JetBlue Airways Corp, Carrefour SA, Global Payment Systems, and Bank Belgium. 

Of the different causes of online disinhibition listed by Suler, the most likely motivation for the criminals was "dissociative anonymity." It is difficult to determine who people are on the internet as they may have no name, or at least not a real one. Suler states that this anonymity gives people a way to “separate their actions online from their in-person lifestyle and identity.” (322) The hackers were clearly knowledgeable and skilled at navigating the web and tampering with the private information of big name companies, hiding their activities by way of having no name, not even using pseudonyms. It is likely that the sense of anonymity led them to feel that their online actions couldn’t be “directly linked to the rest of their lives.” (322) Consequently, their online identities as hackers became “compartmentalized selves”, and they did not feel responsible for their crimes in real life outside the internet. They did not truly comprehend the magnitude of their crime. Therefore, also, they likely did not think that their online thefts could have serious real world consequences, such as prosecution, which, as this article demonstrates, clearly has become reality.


Roselind Westbye
Assignment #2: Analyses of an online crime
John Gotti of cybercrime
Last Tuesday A San Francisco based man named Ross William Ulbricht was arrested for running a billion dollar drug business online. With an eBay like design, the customers of the website named ”the silk road” could buy substances like heroin, directly from the supplier. The site even had a customer review system, which allowed user to tip each other about good products, and successful shipping methods.
”The silk road” was operated on The Onion Router (TOR) network. This network uses more than three thousand relays to help the users stay anonymous. The site also used an electronic payment-system called Bit coins. This is an open source currency, created to avoid authorities and banks controlling the users transactions.
The online “disinhibition” effect was most likely a motivating factor for the 29-year-old Ross Ulbricht. The fact that he as a facilitator could stay completely anonymous and invincible, was probably what made him take the risk of a life in prison. Selling drugs in an anonymous online network might seem like the perfect crime, but when the business grows to a billion dollar franchise, its impossible to stay in control.
http://nation.time.com/2013/10/04/a-simple-guide-to-silk-road-the-online-black-market-raided-by-the-fbi/


Avery Sebastian
Sid:22929014
            Rebecca Ann Sedwick, a 12-year-old Florida girl committed suicide after suffering months of ruthless cyberbullying form other girls this of her town of Lakeland in central Florida. Rebecca jumped form a platform at an abandoned cement plant near her home on Monday. Dozens of girls have been identified as possibly involved in the bullying of Rebecca. The bullying started with a fight over one of Rebecca’s ex-boyfriends. According to her mother Tricia Norman, Rebecca received text messages that said things like “You’re ugly”, “Why are you still alive?” and “Go kill yourself.” After such harassment, the mother had pulled Rebecca out of school and transferred her to another, closed down the girl’s Facebook page and took away her cellphone. However, Rebecca secretly signed on to the new app Kik Messenger and the bullying resumed until she finally changed her user name to “That Dead Girl,” and committed suicide. Her death is the latest in an apparently growing phenomenon of youths driven to taking their own lives after suffering cruel treatment online via text and photo messaging applications.


This is an example of Suler’s “disinhibition” reasoning behind cybercrimes. In Rebecca’s case, the closest reasons for disinhibition would be a combination of solipsistic introjection and invisibility. Solipsistic introjection is how a character is shaped for how the person presents themselves via text communication. One can argue that the girls involved in the bullying were jealous and used forms of texting and apps to send Rebecca to scare her away from her ex-boyfriend so they can never talk again. They used this method to maybe intimidate her and present themselves with an image that presents a psychological presence and influence Rebecca to go and move on to someone else.

            Invisibility is disinhibition caused by the criminal not being physically visible or present. This is relevant in Rebecca’s case as well because the cyber-bullies we able to embarrass Rebecca for a wide audience and personal audiences through applications and cellular devices without putting their own faces on the crime. Although the girls names show up on the applications and through text messages, the girls are never visible, and therefore safer from any particular blame.